My fieldwork affair with the Neo-Smart Pen
November 24, 2017
My research projects are typically ethnographies at settings where carrying along laptops, tablets, cameras and other relatively heavy or expensive devices for data collection is not always feasible, safe or practical. I have used alternatives such as mobile phones as many now incorporate large storage spaces, high-end hardware and apps for taking pictures, recording and …
Arts Impact: Storytelling Objects – Prototype and Design
November 17, 2017
In the summer, our research team started the Storytelling with Objects project and began a design session to create a set of storytelling artefacts. Our team held a design workshop on 6th June 2017 at the Mixed Reality Lab in the School of Computer Science, University of Nottingham. Together with transmedia practitioners, we explored several …
Corrupt Kitchen VR Dev-Diary 2
November 14, 2017
The Digital Research Team are working with Computer Science, Law and Politics on developing a VR game about corruption. Dr Paul Tennent describes the on going development below: Welcome to the next section of the Corrupt Kitchen VR development diary. Today we’re going to talk a bit more about realising the game experience. First though …
Arts Impact: Our Theatre Royal Nottingham
November 3, 2017
The Digital Research Team has been supporting a collaborative research project run by Jo Robinson in the School of English and Laura Carletti from Horizon Digital Economy Research Institute to enable the Theatre Royal Nottingham to research, curate and share their history through a digital archive. The Heritage Lottery Fund awarded a grant to the …
Developing the Corrupt Kitchen VR
October 11, 2017
The Digital Research Team are working with Computer Science, Law and Politics on developing a VR game about corruption. Dr Paul Tennent describes some of the development below: Stage 1: Building the Kitchen Environment. The first challenge for creating Corrupt Kitchen VR has been the development of the virtual environment. It would have to be …
The Corrupt Kitchen VR
September 25, 2017
The Digital Research Team are facilitating a unique digital collaboration between Computer Science, Law and Politics. Dr Paul Tennent outlines the project below: “In an effort to explore attitudes to workplace corruption in a playful manner, researchers at Nottingham University are creating a new virtual reality (VR) experience where players will run a commercial kitchen. …
“What is a qualitative researcher to do…” – Digitising a Newspaper Archive
August 24, 2017
Dr Christian Karner, Associate Professor, Faculty of Social Sciences talks about the role of his newspaper archive in his research and the positive impact of digitising it: “What is a qualitative researcher to do when faced with an already enormous and continuously growing corpus of data? Guided by their self-definition as social scientists in search of particularistic …
Investigating Automated Transcription and Translation
August 7, 2017
The Digital Research Team are working with researchers in the School of Education to explore the potential of automated transcription and translation services. Currently researchers either make use of third-party transcription services or simply transcribe the data themselves. In terms of services, the costs for transcription can be quite high (~£60/hour) which means researchers cannot afford …
Digitally Preserving the Hennessy Collection
August 4, 2017
The Centre for Research on Cuba is home to the Hennessy Collection, which is a unique archive of Cuban periodicals from the 1960s through to the 1990s. Originally donated to the Forum for the Study of Cuba by Professor Alistair Hennessy in 1994, the archive currently holds over 70 different journals and newspapers, including extensive runs of …
The Role of Paper Prototyping in Digital Engagement
August 3, 2017
In order to demonstrate the effectiveness of both virtual reality and digital public engagement, the Digital Research Team are working with researchers School’s of Politics, Law and Computer Science to develop an interactive experience. The goal is to explore aspects of corruption and whistle blowing in the workplace through a virtual reality game. The game …