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Arts Digital Impact: Crowdsourcing Place-Names in Staffordshire

This is a guest blog by Jayne Carroll.   Place-names are short texts – they can tell us all sorts of things about the people, landscape, and languages of the past. In England, most place-names are very old. Many of them were given by Anglo-Saxons as descriptive labels more than a thousand years ago. We …

Internet of Things & Research Ethics Cards

Internet of things (IoT) devices & services are increasingly embedded in different aspects of our daily lives. These range from smart speakers (Amazon Alexa) and intelligent thermostats (Nest) in our homes, to smart workplaces (the Edge[1]) & a plethora of smart city projects around the world changing how we interact with urban public space. As …

Creating 3D environments 2/2: 3D Scanning and Photogrammetry

After discussing 360 video capture and 3D modelling in a previous blog post, we now introduce two other techniques for capturing 3D environments, 3D scanning and photogrammetry. 3D Scanning 3D Scanning is an approach commonly used in architectural and geospatial surveying. It involves the use of professional equipment which measures the distance of objects using …

Creating 3D environments for virtual experiences 1/2: 360° Video and 3D Modelling

As part of our goal to create a 3D bar for beer tasting experiments – described in our guest blog post by Marit Nijman, researcher in the Sensory Science Centre – we are currently experimenting with a variety of technologies that can be used to capture and recreate realistic 3D environments. In this blog post, …

Creating a virtual bar for a beer tasting experiment

This is a guest blog by Marit Nijman, PhD student in the Sensory Sciences Centre of the School of Biosciences. Do you think you would feel differently about a beer if you have it in a pub as opposed to a plain white room? My PhD research has shown that consumers’ responses to products can …

Corrupt Kitchen VR Dev-Diary 3

Paul Tennent,  Research Fellow, Mixed Reality Lab Welcome to the next section of the Corrupt Kitchen VR development diary. Today we’re going to talk about the events and aspects of the system beyond the core task of burger making. These fall largely under the separate headings of ‘health and safety’ and ‘corruption’. In general, Corrupt …

When Law and Computer Science Collide: How an interdisciplinary project is letting me do more than I could on my own

Richard Hyde It’s not that I wasn’t interested in using technology in my research; I’m just not sure I had ever seen a way to combine virtual reality with food regulation, my rather specialist research area. So it was with some trepidation that I stepped into a meeting with Stuart Moran and Jan Mayer-Sahling, which …

My fieldwork affair with the Neo-Smart Pen

My research projects are typically ethnographies at settings where carrying along laptops, tablets, cameras and other relatively heavy or expensive devices for data collection is not always feasible, safe or practical. I have used alternatives such as mobile phones as many now incorporate large storage spaces, high-end hardware and apps for taking pictures, recording and …

The Internet of Simulations

The Digital Research Team is working with Charlie Laughton in the School of Pharmacy to explore if computational simulations could be done differently.  In many fields, computational methods are used to generate a prediction as to how a system will behave over time. Typically the simulation is a small window in time into what is, …

Arts Impact: Storytelling Objects – Prototype and Design

In the summer, our research team started the Storytelling with Objects project and began a design session to create a set of storytelling artefacts. Our team held a design workshop on 6th June 2017 at the Mixed Reality Lab in the School of Computer Science, University of Nottingham. Together with transmedia practitioners, we explored several …